Privacy Policy — Slamkeep

Effective date: 15 October 2026.

1. Who we are

The game Slamkeep is published by an individual. Contact address for any question about this policy, message reports and data deletion requests: support@slamkeep.com.

2. What data we collect and why

DataPurposeSource
Nickname (up to 18 characters) and a 10-digit player number (UID); the UID is visible to other playersShowing you in the game, finding and adding friendsYou enter the nickname; the server issues the UID
Email address (only if you sign in by email)Sending a one-time sign-in code and recognising your account on later sign-insYou enter it
Sign-in code as an irreversible signature (the code itself is not stored), attempt countVerifying the code; limiting code requestsServer
Guest account: a random secret created on the device; the server stores only its hashSigning in without emailDevice
Session: hash of the access token and its expiry (30 days)Keeping you signed inServer
Profile: chosen avatar, frame, title, emote and hero collection, appearance settings, statistics and recent matchesRunning the gameGame
Currency and wallet operation journal, in-game shop purchases, battle pass, quests, achievementsRewards and balancesGame
Rating, season results, league placeRanked matches and seasonsGame
Friends and friend requests, status "online / in battle / offline"Friends listGame
Chat (section 3)Messaging between friends and group chatYou
Feedback (Settings → "Report a problem"): topic, text (up to 2000 characters), game version, platform and interface language. If "Attach technical log" is on (on by default, can be turned off), also up to the last 200 lines of the game log and device details: model, OS, graphics card, memory size, screen resolution, graphics quality, game screen and the current match (mode, room code, map, wave)Investigating a bug or a suggestionYou; can be sent only after signing in
Automatic error and crash reports: error type and text, call stack, a cleaned tail of the game log, game version and build, device model and OS, graphics card, memory size, screen resolution, graphics quality, language, game screen and the current match (including the room code), a random per-launch number. Email addresses and tokens are removed from the log; your nickname and UID are not includedFinding and fixing errors and crashesThe game sends them automatically to our server, also before sign-in. If you are signed in, the report is linked to your account
Moderation: a log of moderator actions (UID, action, time, moderator, reason) and bans (category, term, internal note)Reviewing reports and rule violationsServer, moderator
Acceptance of this policy (version and time) and consent to news by email (yes or no, time of the last change)Confirming that you accepted the policy; sending news only with your consentYou (window on first launch, Settings → Account)
IP addressRate limiting (no more than 30 requests per minute, no more than 20 error reports per hour); processed in server memory and not stored in the databaseNetwork

The game does not ask for your real name, phone number, location, contacts or photos, and does not use the device advertising identifier.

On your device we store: the access token and guest secret (in the system's secure storage, not in ordinary preferences), the nickname and the selected server address. Conversations are not written to the device's disk. The device also keeps diagnostic files: a queue of unsent error reports (up to 50 files, at most 1 MB) and the log tail of the last launch. They are deleted after sending and together with the game.

News by email. On first launch the game shows two checkboxes: acceptance of this policy (required to enter the game) and, optionally, consent to receive game news by email (updates, events, beta tests). News is sent only to a verified email address, so a guest account without email does not receive it even if the box is checked. You can unsubscribe at any time: turn off "News by email" in Settings → Account or use the "Unsubscribe" link in any news email. Declining news does not affect the game; sign-in code emails still arrive.

Third-party services. The game contains no third-party ads, analytics or crash reporting: error reports and feedback go only to our own server; Unity's built-in analytics and diagnostics services are disabled in the project settings. There are currently no purchases for real money in the game. If they are added, this policy will be updated.

3. Friends chat

Moderation

Nicknames are checked by an automatic word filter when an account is created and when the nickname changes. To review reports and violations we keep a moderation log: account UID, action (warning, chat restriction and its removal, ban and its removal, nickname change with the old and new nickname, granting or deducting in-game currency, report review, account deletion on request), time, moderator and reason. For a ban we keep its category, term and the moderator's internal note; the banned player sees the category and the term, but not the note.

Rules of conduct: zero tolerance

Insults, harassment, threats, discrimination, sexual or other objectionable content, spam and fraud are not tolerated in chat. We review reports and take action, including restricting chat and, for repeated violations, the account. To report abuse, use the "Report" button in the game or write to support@slamkeep.com. Report review time: within 72 hours.

4. How long we keep data

DataRetention
Chat messages7 days, then deleted automatically
Message copies kept for reportsUntil the report is reviewed
SessionsUp to 30 days; expired ones are removed by an hourly cleanup
Sign-in codesUp to 1 day, then deleted
Wallet operation journal3 days by default (server setting), removed by the hourly cleanup
Account, profile, friends, blocks, rating, seasons, battle pass, achievements, purchase receiptsWhile the account exists; after a deletion request, 7 days, then deleted (§ 7)
Policy acceptance and news consentWhile the account exists; deleted with it (§ 7)
News mailing list at the email service (§ 5)While you are subscribed; after unsubscribing or deleting the account the address is removed from the list before the next mailing
FeedbackWhile the account exists; deleted with it (§ 7)
Automatic error reports30 days (at most the last 20 reports per error); deleted at once with the account. Only an anonymous summary of each error is kept longer: text, stack, number of occurrences and game versions
Moderation log, lifted and expired bans90 days
Active bansWhile in force
Database backups14 days; deleted data may remain in backups until then
IP addressNot stored in the database
Server logsContain technical error messages (for example a room or match number, participants' UIDs). Retention: up to 14 days, after which entries are deleted automatically

5. Who we share data with

We do not sell data and do not share it for advertising. Only providers needed to run the game process data:

We may disclose data where the law requires it.

6. Children

The game is not directed at children under 13 and we do not knowingly collect their data. If you know that a child under 13 has created an account, write to us and we will delete the data.

7. Your rights

You may request access to, correction and deletion of your data. You can change your nickname in the game. Signing out ends the session on the device and on the server.

Deleting the account in the game: Settings → Account → "Delete account", then type the word УДАЛИТЬ ("delete"). The account is frozen at once: you are signed out on every device, friends see you as offline, and messages and friend requests are not delivered to you. After 7 days the account is deleted for good. Until then it can be restored: sign in (a guest on the same device, an account with e-mail by the code from the letter) and press "Restore account".

Deleted: the account (nickname, e-mail, UID), the profile and progress, the currency and its operation journal, the collection, purchase receipts, the battle pass, quests, achievements, the rating, season results and your League places, friends and requests, chat messages, read marks and blocks, sessions and sign-in codes, consents, feedback, error reports linked to the account, and bans. The email address is also removed from the news mailing list (§ 4). Kept: moderation log entries with your UID but without nicknames (up to 90 days, § 4); anonymous error summaries; data in backups (up to 14 days). Kept without any link to you: message copies in reports (until the report is reviewed) and League results of other players that are already final (their places and the League size do not change).

If you cannot sign in, write to the address in § 1: for an email account, from the address you sign in with; for a guest account, with your nickname and UID (shown in the game in the Friends window and in your profile). Response time: up to 7 days.

8. Security

Connections to the production server use HTTPS/WSS only (the server rejects plain connections outside development mode). Tokens and codes are stored on the server as hashes and on the device in the system's secure storage. Request rates are limited. No system is perfectly secure; report security problems to the contact address.

9. Changes to this policy

When the policy changes we will update this page and the effective date. We will announce material changes in the game: on the next launch the game will ask you to accept the policy again.

10. Contact

An individual, support@slamkeep.com.

Русская версия: Политика конфиденциальности — Slamkeep